Norman Vine wrote:
>
>and a doMouseMotion()
>that is MUCH closer to what we had
OOOPS ...
>void
>FGInput::doMouseMotion (int x, int y)
>{
> // Constrain the mouse if requested
> if (mode.constrained) {
> bool need_warp = false;
> if (x <= 0) {
> x = xsize - 2;
> need_warp = true;
> } else if (x >= (xsize-1)) {
> x = 0;
!!!! should be x = 1;
> need_warp = true;
> }
>
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