Andy Ross writes:
>
>What I'd really like to see is for the panel's draw() method to be
>called with a pre-built matrix stack that transforms model/aircraft
>coordinates (back/left/up, with the origin at the nose) into screen
>space.  

I realize that this is jsut a translation but why at the nose
when everything else related to the aircraft is at the 'cg'

>Then we just store corner locations for the panel and draw
>them.  

FWIW
I think that you should be able to do this in the current SSG graph 
of the aircraft model now as a render to texture in the pre draw callback 
mechanism for a rectangle representing the panel in the model.

I realize that this might be slow on some cards but for anything of the 
"geForce2 generation" or newer this should work quite well

Cheers

Norman

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