Andy Ross writes: > >What I'd really like to see is for the panel's draw() method to be >called with a pre-built matrix stack that transforms model/aircraft >coordinates (back/left/up, with the origin at the nose) into screen >space.
I realize that this is jsut a translation but why at the nose when everything else related to the aircraft is at the 'cg' >Then we just store corner locations for the panel and draw >them. FWIW I think that you should be able to do this in the current SSG graph of the aircraft model now as a render to texture in the pre draw callback mechanism for a rectangle representing the panel in the model. I realize that this might be slow on some cards but for anything of the "geForce2 generation" or newer this should work quite well Cheers Norman _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
