Jim Wilson writes: > > Sure we do (but implicitly; see below). That's the whole point of a > > scene graph -- objects draw themselves into their own coordinate > > system, and their "containers", being higher up in the scene graph, > > set up the modeling transformation appropriately. > > > Yes this is true, but models move within the scene, and the panel > needs to be located at a given xyz in relation to the model not the > scene. Of course it could be oriented in the scene as it is now, > but it really ought to be placed in the model, hence the suggestion > that the orientation data come from the FGModel class.
I think what Andy's suggesting is that the panel be part of the model's scene graph. All the best, David -- David Megginson [EMAIL PROTECTED] _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
