Andy Ross writes:

 > What I'd really like to see is for the panel's draw() method to be
 > called with a pre-built matrix stack that transforms model/aircraft
 > coordinates (back/left/up, with the origin at the nose) into screen
 > space.  Then we just store corner locations for the panel and draw
 > them.  If in 2D mode, we can always push the unwanted matrices down
 > and rebuild them just like we do now.

I'd like to plib-ify the whole infrastructure, so that the panel is a
single scene graph with ssgTransform nodes for the various
animations.  I don't think it would be hard, but it's still a bit of
an undertaking.


All the best,


David

-- 
David Megginson
[EMAIL PROTECTED]


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