Andy Ross writes: > What I'd really like to see is for the panel's draw() method to be > called with a pre-built matrix stack that transforms model/aircraft > coordinates (back/left/up, with the origin at the nose) into screen > space. Then we just store corner locations for the panel and draw > them. If in 2D mode, we can always push the unwanted matrices down > and rebuild them just like we do now.
I'd like to plib-ify the whole infrastructure, so that the panel is a single scene graph with ssgTransform nodes for the various animations. I don't think it would be hard, but it's still a bit of an undertaking. All the best, David -- David Megginson [EMAIL PROTECTED] _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
