On Sat, 30 Mar 2002 12:01:01 -0800, 
Andy Ross <[EMAIL PROTECTED]> wrote in message 
<[EMAIL PROTECTED]>:
> 
> As for the Right Thing analysis, though, we're basically SOL on that
> already.  Real controls have forces that depend on things other than
> control position, and PC joysticks don't (well, there's force
> feedback, but even that is really limited).  For reference, I
> introduced the squaring into YASim originally to deal with nosewheel

..is used in RL in Real rc models.  ;-)  
Leave it in.  ;-)

> steering.  Real wheels caster about a point that is not the center of
> the wheel.  This causes a centering force that increases the faster
> the aircraft is moving, and thus "reduces" the authority of the
> steering.  Without the squaring, there would be too much authority in
> the center of travel and the aircraft would be very "grabby" at high
> speeds.  The only other solution would have been to reduce the range
> of travel of the wheel, but that would have reduced turning radius
> unacceptably during taxi.


.._lock_ that darn tail wheel.  For landings and take-offs.  
Done in RL too.  AT-6, P-51, P-47, and many more.
Usually unlocked by pushing the stick/yoke fully forward.
For locking, there are far more variants, pull handle, 
flick switch etc etc.

..unlocked, they either pivot 360 dregrees, or are steered.
Some pivot less than 360 degrees, against a (steered) spring.

..P-38, Long-Ezes, RV-6A and many more has pivoting nosewheels.
Steered thru assymmetric brakeing.  Locked on landing and T/O.

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)

  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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