Andy Ross writes:
> Curtis L. Olson wrote:
>  > Jon S Berndt writes:
>  > > Curtis L. Olson wrote:
>  > > > I originally did a *very* simplistic model of wheel spin down.  This
>  > > > was for the purpose of audio effect only and had nothing to do with
>  > > > modeling actual ground behavior.
>  > >
>  > > Do you want this? I had intended to do wheel spinup and
>  > > the effects on the aircraft, but decided nobody cared.
>  >
>  > Well we need *something* to make the audio behave right.
> 
> Putting on my lazy FDM author hat...
> 
> Is it really worthwhile to force the FDMs to model wheel spin?  This
> is going to be really hard to do with any degree of accuracy. The
> existing duel-coefficient friction models break down badly at very
> high slip speeds when the tires are literally melting.  And we'd have
> to have a moment of inertia for every wheel; I wouldn't even begin to
> know where to look this up.  And brake handling would have to be
> modified to work in torque space, instead of the simple interpolation
> of friction coefficient that happens now.
> 
> Why not just put a simple hysteresis threshold in the audio code
> instead?  If wheel N has already been on the ground within the past M
> seconds, then don't play the sound.  To my mind, this gets 95% of the
> effect for 20% of the effort.

Right, that's what I had originally implimented and what I am
proposing we recover and put back into the code.

Regards,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program       FlightGear Project
Twin Cities    [EMAIL PROTECTED]                  [EMAIL PROTECTED]
Minnesota      http://www.menet.umn.edu/~curt   http://www.flightgear.org

_______________________________________________
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Reply via email to