So what is the consensus on the best route to take getting a 3DS model into FGFS?
IIRC, gMax will open .3DS files and I could save and export them to MDL with MakeMDL.exe. I'm not sure if 3DS Max 3 will save to native MDL format... Time permitting, I'll play around with a model this weekend and try out a few ideas. In the meantime, thanks for your help guys. <David Megginson> Every plib loader I've tried except AC3D and MDL (a) screws up the geometry, (b) screws up the texture UV mappings [or omits the texture], or (c) both of the above. In some cases, it might be Blender's fault rather than plib's, but AC3D was the path of least resistance. </David Megginson> -------------------- talk21 your FREE portable and private address on the net at http://www.talk21.com _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
