So what is the consensus on the best route to take getting a 3DS model into FGFS?

IIRC, gMax will open .3DS files and I could save and export them to MDL with 
MakeMDL.exe. I'm not sure if 3DS Max 3 will save to native MDL format...

Time permitting, I'll play around with a model this weekend and try out a few ideas. 
In the meantime, thanks for your help guys.

<David Megginson>
Every plib loader I've tried except AC3D and MDL (a) screws up the geometry, (b) 
screws up the texture UV mappings [or omits the texture], or (c) both of the above.  
In some cases, it might be Blender's fault rather than plib's, but AC3D was the path 
of least resistance.
</David Megginson>




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