Jon S Berndt writes:
>
>On Fri, 26 Apr 2002 13:10:21 -0500
>  Michael Selig <[EMAIL PROTECTED]> wrote:
>>
>>Pertaining to the question about where the target spot is
>>located, i.e. what the viewer code uses as the "reference
>>point" for centering the model on the screen.  This point
>>should be the aircraft c.g.  The reason is that it is
>>about this point that the FDM's define the aircraft
>>orientation, and I presume that it is this orientation
>>information that the viewer code uses to position the
>>aircraft/view.  For external views, the center should not
>>be the pilot's eye.
>
>Yes. The one foggy point in my mind is what problems (if
>any) might be associated with a floating CG (i.e. from
>fuel burnoff, etc.).

Jon

IMHO You need two (2) CG's.

1) the 'reference' < static > CG usually determined from manufacturer
    specs or something similar for use in FGFS for reference purposes.

2) The 'actual' < dynamic > CG of the aircraft,  as determined by vehicle
    loading for use in the FDM

Think of (1) above as the 'local origin' of the aircraft frame and think
geometry
not gravity.  Although I believe that having this the same as the 'Center of
Gravity'
as described in the manufacturer specs is a GOOD idea.

What the FDM does to (2) FGFS doesn't really care about.
But (1) must be made available at startup time and remain constant

Norman


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