So Jon S Berndt says:
> On Fri, 26 Apr 2002 15:25:58 -0400
>   "Norman Vine" <[EMAIL PROTECTED]> wrote:
>>Jon S Berndt writes:
>>>
>>>Yes. The one foggy point in my mind is what problems (if
>>>any) might be associated with a floating CG (i.e. from
>>>fuel burnoff, etc.).
>>
>>IMHO You need two (2) CG's.
>>
>>1) the 'reference' < static > CG usually determined from 
>>manufacturer
>>     specs or something similar for use in FGFS for 
>>reference purposes.
>>
>>2) The 'actual' < dynamic > CG of the aircraft,  as 
>>determined by vehicle
>>     loading for use in the FDM
>>
> 
> Yes, this is one thing that was thrown about some weeks 
> ago in the discussion. I think it's the only real way to 
> go.

I think you would need a whole bunch of "input" CG's that go together to
make one "output" CG. The static CG of the aircraft (that of the
airframe itself) is just one of those input CG's. Its position is given
by the manufacturer (as an offset to the reference point of the
aircraft?). Added to that are the CG's of the fuel tanks, that change in
magnitude but not (or very little, as the fuel level drops) in position,
those of the crew, the passengers and their luggage (that change in
neither magnitude nor in position, unless any of them go walkabout
inside the cabin), and the CG's of stuff hanging off the aircraft such
as bombs and missiles, that don't so much move as suddenly disappear.

The weighted (literally, according to the weight they represent) average
of all those CG's is the actual, dynamic CG.

... I think.

<Okay, back to lurk mode>

Regards,                                - Jacco

--
Think about it:               | In Real Life: Jacco van Schaik
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