David Megginson wrote:
>> Note that I set castering="0" rather than removing the attribute
>> completely.
>
> I saw it in a slow, taxiing turn at around 10kt or less, but I had
> done the modification myself before you posted yours.  I'll try it
> with exactly your suggestion.

Ah; this is my fault.  You got faked out by the dumb YASim parser.  It
looks (well, looked, it uses the more robust <control-input>
mechanism now) only for the *presence* of the castering attribute, not its
value.  So specifying castering="0" told YASim that the wheel *is*
castering.  Like I said, it's fixed now; don't yell at me. :)

Attached is the DC-3 file I was using last night, which maps the
castering bit to /controls/tailwheel-castering.  I'm going to check
the patch in right now, so give it whirl and see if it works for you.

> For now, perhaps locking the tailwheel could automatically snap it
> to 0 deg steering angle.  We could even handle that in the input
> bindings, if there were a pseudo-steering property for the
> tailwheel.

Sorry, I wasn't clear.  That's exactly what happens right now.  The
way it works is that "castering" causes the gear to ignore the whole
issue of steering direction and simply ignore all force along the
ground plane.  This is nice and simple, and generally has the right
effect (even for the DC-3 tail wheel, excluding the "falling into
place" feature).  But it makes the falling-into-place feature harder
to implement.

Andy

-- 
Andrew J. Ross                NextBus Information Systems
Senior Software Engineer      Emeryville, CA
[EMAIL PROTECTED]              http://www.nextbus.com
"Men go crazy in conflagrations.  They only get better one by one."
 - Sting (misquoted)


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