* David Megginson -- Wednesday 29 May 2002 20:18:
> The problem is that the new airport objects (with lighting) don't
> always fit exactly into the old holes.  When I build new scenery from
> scratch, I don't see any holes around the airports.

But if it's just a matter of rebuilding the scenery for the "new airport objects",
then I wonder why the scenery in the base package doesn't support these already?
Isn't this a kind of reference scenery? Or is the "new airport objects"-handling
still experimental and liable to changes, so that it isn't worth to bother now.
The white holes around airports are not really a cool feature to be announced for
the next fgfs release.  ;-)

m.

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