Melchior FRANZ writes: > * David Megginson -- Wednesday 29 May 2002 20:18: > > The problem is that the new airport objects (with lighting) don't > > always fit exactly into the old holes. When I build new scenery from > > scratch, I don't see any holes around the airports. > > But if it's just a matter of rebuilding the scenery for the "new > airport objects", then I wonder why the scenery in the base package > doesn't support these already? Isn't this a kind of reference > scenery? Or is the "new airport objects"-handling still > experimental and liable to changes, so that it isn't worth to > bother now. The white holes around airports are not really a cool > feature to be announced for the next fgfs release. ;-)
I don't think that Curt has had a chance to rebuild it yet. I'd be happy to supply my own, but I make different tradeoffs than Curt -- I add roads, rivers, railroads, and small towns, villages, and lakes, but I build with with a minimum angle of 0 so there are occasional artifacts in hilly terrain; I also use vmap0 for almost everything, including coastlines and land-use. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
