Melchior FRANZ writes:

 > * David Megginson -- Wednesday 29 May 2002 20:18:
 > > The problem is that the new airport objects (with lighting) don't
 > > always fit exactly into the old holes.  When I build new scenery from
 > > scratch, I don't see any holes around the airports.
 > 
 > But if it's just a matter of rebuilding the scenery for the "new
 > airport objects", then I wonder why the scenery in the base package
 > doesn't support these already?  Isn't this a kind of reference
 > scenery? Or is the "new airport objects"-handling still
 > experimental and liable to changes, so that it isn't worth to
 > bother now.  The white holes around airports are not really a cool
 > feature to be announced for the next fgfs release.  ;-)

I don't think that Curt has had a chance to rebuild it yet.  

I'd be happy to supply my own, but I make different tradeoffs than
Curt -- I add roads, rivers, railroads, and small towns, villages, and
lakes, but I build with with a minimum angle of 0 so there are
occasional artifacts in hilly terrain; I also use vmap0 for almost
everything, including coastlines and land-use.


All the best,


David

-- 
David Megginson, [EMAIL PROTECTED], http://www.megginson.com/

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