Jim Wilson writes:
>
>My first concern would be about the overhead of transforming 
>the terrain each frame (lots and lots of vertices).

This is already being done.  

To experiment I believe all you should have todo is change the
value for 'center' in prep_ssg_node<s>( vis, up, center );
in tilemngr.cxx to reflect the 'offset' you want.

This should be relatively efficient

Norman

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