David Megginson writes:
> Actually, I'm getting dlist buffer overflow warning messages when I
> allow random objects to get too dense, so they must be used somewhere.

That's a confusing error message, I've run into that myself.  Dlist
stands for dynamic list, not display list.  A plib dynamic list is
plib's answer to "vector" since it is their policy not to use anything
STL.

Basically this means that you are creating structures bigger than plib
can handle so you start seeing it spew this message and portions of
the scenery start dropping out.

It's arguable that on today's modern hardware, we could use a larger
upper bound on plib's dlist size.

Regards,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program       FlightGear Project
Twin Cities    [EMAIL PROTECTED]                  [EMAIL PROTECTED]
Minnesota      http://www.menet.umn.edu/~curt   http://www.flightgear.org

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