David Megginson writes: > Actually, I'm getting dlist buffer overflow warning messages when I > allow random objects to get too dense, so they must be used somewhere.
That's a confusing error message, I've run into that myself. Dlist stands for dynamic list, not display list. A plib dynamic list is plib's answer to "vector" since it is their policy not to use anything STL. Basically this means that you are creating structures bigger than plib can handle so you start seeing it spew this message and portions of the scenery start dropping out. It's arguable that on today's modern hardware, we could use a larger upper bound on plib's dlist size. Regards, Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities [EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
