David Megginson wrote: > David Megginson writes: > > > > 2. I used callbacks to prevent empty object branches from being > > > culled. Perhaps a placeholder with a dummy bounding sphere would be > > > better, since we'd still get FOV culling, but this will need more > > > work. > > > > I'll look more closely at this one. > > Yes, that was it. I made the changes, and now here are my results for > sitting still at the default location in daylight: > > With dynamic objects: 41fps > Without dynamic objects: 41-42fps
Confirmed. Although it adds some more memory usage (13 Mb free compared to 31 Mb free in the previous situation), the framerate drops just by one frame (still got 5 left ;-) ) Erik _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
