David Megginson wrote:
> David Megginson writes:
> 
>  >  > 2. I used callbacks to prevent empty object branches from being
>  >  > culled.  Perhaps a placeholder with a dummy bounding sphere would be
>  >  > better, since we'd still get FOV culling, but this will need more
>  >  > work.
>  > 
>  > I'll look more closely at this one.
> 
> Yes, that was it.  I made the changes, and now here are my results for
> sitting still at the default location in daylight:
> 
>   With dynamic objects: 41fps
>   Without dynamic objects: 41-42fps

Confirmed. Although it adds some more memory usage (13 Mb free compared 
to 31 Mb free in the previous situation), the framerate drops just by 
one frame (still got 5 left ;-) )

Erik


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