One more: when the c172 and trees are in the same view, they all glow,
but when we only see the trees, they stop glowing ( see it with magic
fdm and the 4th view ). The c172 seems to be the light source only
when it is in the view.

-Fred


----- Original Message -----
From: "Frederic Bouvier" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, July 21, 2002 5:31 PM
Subject: Re: [Flightgear-devel] lighting


> Update: When the current aircraft model is the c172, rgba textures glow
> in external view but when it is the glider, nor the model neither the
> buildings are glowing.
>
> -Fred
>
> ----- Original Message -----
> From: "Frederic Bouvier" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Sunday, July 21, 2002 5:19 PM
> Subject: Re: [Flightgear-devel] lighting
>
>
> > From: "Frederic Bouvier" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Sunday, July 21, 2002 4:58 PM
> > Subject: Re: [Flightgear-devel] lighting
> >
> >
> > > From: "David Megginson" <[EMAIL PROTECTED]>
> > > To: <[EMAIL PROTECTED]>
> > > Sent: Sunday, July 21, 2002 4:31 PM
> > > Subject: re: [Flightgear-devel] lighting
> > >
> > >
> > > > Curtis L. Olson writes:
> > > >
> > > >  > However, the C172 still stays fully illuminated all the time,
even
> in
> > > >  > the dead of night.  Futhermore it is not shaded at all during the
> day
> > > >  > relative to sun position.  So, I my theory at this point is that
> this
> > > >  > model must have the emmissive property set???? so it is always
> fully
> > > >  > self illuminating?
> > > >
> > > > The glow (as opposed to sun illumination) is the result of a
different
> > > > and strange effect -- it depends on the non-textured rgb value of
the
> > > > surface, even though the surface is textured.  Set rgb in the *.ac
> > > > file to 1 1 1 (the default for many AC3D models exported from
Blender)
> > > > and the model glows at night; set rgb to 0 0 0 and the model is
always
> > > > black, even in the day time; set it to .5 .5 .5 and the model is
> > > > always grey, etc.
> > > >
> > > > But wait, there's more ...
> > > >
> > > > For reasons unknown, the effect is different depending on whether
> > > > you're inside or outside the plane.  This is best illustrated by two
> > > > screenshots of the same buildings, one from inside view and one from
> > > > outside view:
> > > >
> > > >   http://www.megginson.com/flightsim/inside-lighting.jpg
> > > >
> > > >   http://www.megginson.com/flightsim/outside-lighting.jpg
> > > >
> > > > Notice that not only the plane starts to glow, but also the water
> > > > tower and most of the buildings.  For some reason, the rgb colour
gets
> > > > blended with the texture in external view (also in the two tower
> > > > views) but not in cockpit view.
> > >
> > > I have just noticed that too, but models I send you yesterday are not
> > > glowing. Compare small-glass-office-building and cube-apartment.
> > > The first glow and not the second in the external (chase) view.
> > > I think your textures are rgba while mine are only rgb. Going to
verify
> > > that point.
> > >
> > > Wait... the tower-hexa only glow on certain faces and not on others.
> > > It's going strangers...
> >
> > Confirmed: when the tower-hexa-2.rgb is rgba, it glows, and when it is
> > only rgb, it don't glow anymore. Only in external views. Perhaps because
> > in the inside view, we are looking through the window !
> >
> > Cheers,
> >
> > -Fred
> >
> >
>



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