Update: When the current aircraft model is the c172, rgba textures glow
in external view but when it is the glider, nor the model neither the
buildings are glowing.

-Fred

----- Original Message -----
From: "Frederic Bouvier" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, July 21, 2002 5:19 PM
Subject: Re: [Flightgear-devel] lighting


> From: "Frederic Bouvier" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Sunday, July 21, 2002 4:58 PM
> Subject: Re: [Flightgear-devel] lighting
>
>
> > From: "David Megginson" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Sunday, July 21, 2002 4:31 PM
> > Subject: re: [Flightgear-devel] lighting
> >
> >
> > > Curtis L. Olson writes:
> > >
> > >  > However, the C172 still stays fully illuminated all the time, even
in
> > >  > the dead of night.  Futhermore it is not shaded at all during the
day
> > >  > relative to sun position.  So, I my theory at this point is that
this
> > >  > model must have the emmissive property set???? so it is always
fully
> > >  > self illuminating?
> > >
> > > The glow (as opposed to sun illumination) is the result of a different
> > > and strange effect -- it depends on the non-textured rgb value of the
> > > surface, even though the surface is textured.  Set rgb in the *.ac
> > > file to 1 1 1 (the default for many AC3D models exported from Blender)
> > > and the model glows at night; set rgb to 0 0 0 and the model is always
> > > black, even in the day time; set it to .5 .5 .5 and the model is
> > > always grey, etc.
> > >
> > > But wait, there's more ...
> > >
> > > For reasons unknown, the effect is different depending on whether
> > > you're inside or outside the plane.  This is best illustrated by two
> > > screenshots of the same buildings, one from inside view and one from
> > > outside view:
> > >
> > >   http://www.megginson.com/flightsim/inside-lighting.jpg
> > >
> > >   http://www.megginson.com/flightsim/outside-lighting.jpg
> > >
> > > Notice that not only the plane starts to glow, but also the water
> > > tower and most of the buildings.  For some reason, the rgb colour gets
> > > blended with the texture in external view (also in the two tower
> > > views) but not in cockpit view.
> >
> > I have just noticed that too, but models I send you yesterday are not
> > glowing. Compare small-glass-office-building and cube-apartment.
> > The first glow and not the second in the external (chase) view.
> > I think your textures are rgba while mine are only rgb. Going to verify
> > that point.
> >
> > Wait... the tower-hexa only glow on certain faces and not on others.
> > It's going strangers...
>
> Confirmed: when the tower-hexa-2.rgb is rgba, it glows, and when it is
> only rgb, it don't glow anymore. Only in external views. Perhaps because
> in the inside view, we are looking through the window !
>
> Cheers,
>
> -Fred
>
>



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