Alex Perry writes:

 > David, if you only use the texture space within (0,0) (1,0) (0.5,1)
 > and use a single triangle for the billboard, does it save a vertex ?
 > That might let you use a lot more trees, even though it won't help 
 > other stuff such as buildings.

For anything but a very pointy coniferous tree, that would mean
extending the triangle fairly high above the top of the tree, which
would lead to one current problem and one future problem:

1. Alpha textures cause all kinds of ordering problems; if the alpha
   texture sticks up higher, it's more likely to obscure some sky.

2. If we ever implement collision detection for these, you'd get a
   collision even when you were well clear.

That said, feel free to experiment -- everything is configured in the
XML, so it's easy to play with models, densities, etc.


All the best,


David

-- 
David Megginson, [EMAIL PROTECTED], http://www.megginson.com/

_______________________________________________
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Reply via email to