There's no way you can extract the data at this stage. It's in the new 
terrain mesh bgl format which was introduced in FS2000 and some new 
features were added for CFS2 and FS2002.

This new bgl section contains elevation, land class (which is a land use 
texture map), decals (roads, shorelines), and 'flatten' polygons (and some 
other stuff). M$ has revealed absolutely no info on this format at this 
stage. I have cracked about 70% of the format which took me about a year!

I can read land class files and possibly elevation maps, but only when they 
aren't compressed. You will only find compressed files on the net, and I 
have no clue what the compression could be, I assume it would be some 2D 
lossless compression, but I don't know enough about these things... On the 
other hand, the Satpac mesh is based on the AUSLIG 250 DTM, and by the end 
of the year we should have the better 90m SRTM dataset.

Juergen, I assume your elevation support is the old FS98 elevation bgl 
commands?

I have also cracked the 'flatten' polygons and the decal polygons, but 
decal lines remain a mystery at this stages...

Cheers, Christian




At 08:48 PM 22/07/2002 +0200, you wrote:
>Hi David,
>
>I just found this in the users archive:
> >Satpac has a great freeware mesh for the whole of australia, that looks m=
> >uch=20
> >better than ours. I was just wondering if there is any way to extract the=
> >=20
> >mesh from the BGL files, and use it in FlightGear. Thanks,
>
>Check out the latest version of PLIB.
>I recently implemented the support for bgl elevation maps.
>By this you could convert it to all formats plib writers support.
>May be this helps already
>
>regards,
>
>Juergen
>
>
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