> Simon Fowler writes:
>  > Aside from that nitpick, dynamic objects really rock. Particularly
>  > the trees - they're far more realistic than I would have thought
>  > three polygons and a couple of textures could look ;-)
> Thanks.  The trees are actually billboards -- each one is a
> single-sided quad (which plib splits into two triangles) and a 32x64
> rgba texture, and plib keeps turning it to face the camera.  I have to
> give full credit to plib for what appears to be extremely efficient
> billboarding code (in ssgCutout).

David, if you only use the texture space within (0,0) (1,0) (0.5,1)
and use a single triangle for the billboard, does it save a vertex ?
That might let you use a lot more trees, even though it won't help 
other stuff such as buildings.

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