Matthew Law writes:

 > I also have a stable and working FGFS 0.8 which I'd like to keep
 > (to play with if I bugger up the CVS version!).  How do you guys
 > compile a development version beside a stable one without it
 > interfering? In other words what do you specify to ./configure when
 > compiling these sources to keep them from starting a fist fight
 > with each other?

I don't, personally.  If I did, I would use a separate --prefix
argument to each one and install it into an entirely different subtree.

 > BTW, well done on the clouds guys they're coming along nicely and will look 
 > pretty sweet when they're done :-)

I agree, but I'd be happier if they'd work with 16bpp as well as 32bpp
(32bpp is too slow at 1600x1400 on my notebook).  I guess I'd better
pitch in soon rather than complaining.

I think we might end up with a combination of the current texture
approach and 3D clouds.  For overcast, 3D probably doesn't make sense,
since there's no hole to fly through anyway.  Cirrus is a separate
problem we'll have to address.


All the best,


David

-- 
David Megginson, [EMAIL PROTECTED], http://www.megginson.com/

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