Norman Vine writes: > The problem is there is not much room for an alpha chanel in 16 bits > so AFAIK the card manufacturers and the OpenGL board aren't > spending much effort making this kind of thing work well
I don't understand enough about OpenGL, but why would alpha work at 16bpp in textures (like panel instruments or propeller disks) and not in clouds? > My guess is if you value your time at all, it would be cheaper and far > less frutrating to trade up to a newer computer Unfortunately, that's not an option -- to my knowledge, I have the most powerful GPU available in a notebook (I can upgrade from 32MB to 64MB, but I cannot change the GPU itself). > or .... just drop your resolution back down to what you card can > handle at 32 bit color when you want volumetric rendering That might be what has to happen -- we'll see. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
