Norman Vine writes:

 > The problem is there is not much room for an alpha chanel in 16 bits
 > so AFAIK the card manufacturers and the OpenGL board aren't
 > spending much effort making this kind of thing work well

I don't understand enough about OpenGL, but why would alpha work at
16bpp in textures (like panel instruments or propeller disks) and not
in clouds?

 > My guess is if you value your time at all,  it would be cheaper and far
 > less frutrating to trade up to a newer computer

Unfortunately, that's not an option -- to my knowledge, I have the
most powerful GPU available in a notebook (I can upgrade from 32MB to
64MB, but I cannot change the GPU itself).

 > or ....  just drop your resolution back down to what you card can
 > handle at 32 bit color when you want volumetric rendering

That might be what has to happen -- we'll see.


All the best,


David

-- 
David Megginson, [EMAIL PROTECTED], http://www.megginson.com/

_______________________________________________
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Reply via email to