On Thu, 2002-09-19 at 15:53, David Megginson wrote: > Matthew Law writes: > > > I also have a stable and working FGFS 0.8 which I'd like to keep > > (to play with if I bugger up the CVS version!). How do you guys > > compile a development version beside a stable one without it > > interfering? In other words what do you specify to ./configure when > > compiling these sources to keep them from starting a fist fight > > with each other? > > I don't, personally. If I did, I would use a separate --prefix > argument to each one and install it into an entirely different subtree. > > > BTW, well done on the clouds guys they're coming along nicely and will look > > pretty sweet when they're done :-) > > I agree, but I'd be happier if they'd work with 16bpp as well as 32bpp > (32bpp is too slow at 1600x1400 on my notebook). I guess I'd better > pitch in soon rather than complaining. > > I think we might end up with a combination of the current texture > approach and 3D clouds. For overcast, 3D probably doesn't make sense, > since there's no hole to fly through anyway. Cirrus is a separate > problem we'll have to address.
Coming from one who lives in a place that is overcast 9 months out of the year, I must point out that there is a solution to that problem ... IFR. > > > All the best, > > > David > > -- > David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ > > _______________________________________________ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel -- Tony Peden [EMAIL PROTECTED] We all know Linux is great ... it does infinite loops in 5 seconds. -- attributed to Linus Torvalds _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
