Norman Vine writes:

 > YES - because here is what I get if you render with 16 bit buffers
 > http://rockfish.net/~nhv/fgfs/images/fgfs-screen-016.jpg
 > http://rockfish.net/~nhv/fgfs/images/fgfs-screen-017.jpg
 > 
 > Might help thinking about 'how' one might get a '3d' volumetric
 > effect from what is essentially a ssgBillBoard  :^)

I think I understand.  What about the suggestion from earlier to
switch to a 32-bit buffer when creating an imposter, then back to
16-bit for ordinary rendering.  Once the imposter has been created,
the 16bpp display should be able to handle it fine (since it's just
another texture with an alpha component).


All the best,


David

-- 
David Megginson, [EMAIL PROTECTED], http://www.megginson.com/

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