I have a few questions brought about by some recent experiences, but what they boil 
down to is "Are we going to reestablish the minimun system requirements for 
FlightGear."

First, due to deficiencies in the compiler, it is becoming more and more difficult to 
build FlightGear under MSVC 6.0.  MSVC 6.0 cannot built the 3D cloud code so that it 
is debuggable (at least under my setup), but is CAN compile a non-debug version (this 
has happened with other modules, too, so it is not just a problem with the 3D clouds). 
 These errors are not even compiler errors, but are library errors (go figure).  There 
have also been edits to FlightGear simply because MSVC 6.0 can't handle certain C++ 
constructs.  Do we want to continue to modify the code to support this compiler?  If 
so, for how much longer?

Due to changes in OS libraries, Darrel's current MacOS X application runs under 
version 10.2 but not 10.1.X.  I will be building a 10.1.X version this weekend, but I 
am hoping that 10.1 can be dropped within the next six months to a year.

Is there, or will there be, a plan to transition away from gcc 2.95 to 3.x?  If so, 
any ideas as to the time frame?  MacOS X 10.2 uses gcc 3.1.1 so I hope there isn't a 
requirement for gcc 3.2 for a while.

Thanks,

Jonathan Polley


Of COURSE they can do that.  They're engineers!

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