> Still, regardless of how much get ripped out and rewritten eventually, its
> still progress for now...

Definitely.  If one of the computers taking part in the multiplayer network
has generated a bunch of AI aircraft, will they all be propagated to the
rest of the multiplayer members ?  If so, you might be able to dodge the
processor load of full aircraft simulations, by having two computers with
one having the human and a graphics display and the other having all the
AI and no graphics display.  Just a thought.

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