Hi

having played around a little bit with flightgrear earlier this year,
I got really hooked since 0.8.0 came out.  Good work guys... :)

A couple of questions have popped up in my mind about some
things... (some are especially interesting for cockpit builders :-)


Is it possible to have (or implement) Sound and also 
Input (mostly for analog joysticks -or pots- and keyboards)
networked ? 
eg. if you have several machines networked, one could be used for
engine and wind noise, another for gear, flap, touchdown-squeal,...
that would allow placing speakers a different places and angles
and it would also overcome the limitation of (i think) 3 simultaneous
samples playing via plib.

Networking Input could allow more than the 4 axes per gameport. And
since most computers have soundcards and analog joystick ports anyway,
this would allow them to be used. I know that I could add some more
joystick ports to my machine but this often not that easy since
the good old ISA slots disappear and ISA cards that contain only
joystick ports are not easy to find nowadays.

USB is not a good way of interfacing your home built stuff since
it requires more circuitry than the plain ol'gameport.


PS: anyone using OpenGC under unix ?
After fixing some capitalization Issues, I got the 0.3 CVS version 
compiled (using cmake) 2 weeks ago. However it does not work
w/ flightgear. Looking at the source I could see why: the fgfs stuff
is just left out at some places.

PPS: anyone heard of the A340 Glass Cockpit project:
http://a340gc.iradis.org/
it uses something called Raw Distributed Data Protocol (RDDP)

Happy flying,
Manuel

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