On Mon, Oct 21, 2002 at 06:12:33AM -0700, ace project wrote: > Our upcoming network module can support the network > joystick input part. Just make a nice 'packet-layout' > (max packet size 512bytes) that contains the info you > need, a few functions to fill the variables in Flight > Gear and a small program that implements my beta > mpeClientHandler-module and you will be all set (not > quit that easely, but easy enough).
How much effort would this take ? Quick Hack or more like 'a couple days programming'? > Networked sound is out of reach for now, I can not > guarantee packet delivery yet and out-of-order is > deadly for sound, you'll have to use the telnet > interface, but even that is less that optimal. > > Unless! Ofcourse! If you only want to send what > file(s) to play, then it can be supported without much > difference from the above example. I should have stated that more clearly: It was my idea, just to send what to play, when, and at what volume and pitch. I had another idea: how about the Y Sound Server Library ? http://wolfpack.twu.net/YIFF/ I know that a few linux games make use of it. (I don't know whether it is multiplatform, though) Manuel _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
