On Mon, Oct 21, 2002 at 06:12:33AM -0700, ace project wrote:
> Our upcoming network module can support the network
> joystick input part. Just make a nice 'packet-layout'
> (max packet size 512bytes) that contains the info you
> need, a few functions to fill the variables in Flight
> Gear and a small program that implements my beta
> mpeClientHandler-module and you will be all set (not
> quit that easely, but easy enough).

How much effort would this take ?
Quick Hack or more like 'a couple days programming'?

> Networked sound is out of reach for now, I can not
> guarantee packet delivery yet and out-of-order is
> deadly for sound, you'll have to use the telnet
> interface, but even that is less that optimal.
> 
> Unless! Ofcourse! If you only want to send what
> file(s) to play, then it can be supported without much
> difference from the above example.

I should have stated that more clearly: It was my idea,
just to send what to play, when, and at what volume and 
pitch.

I had another idea: how about the Y Sound Server Library ?
http://wolfpack.twu.net/YIFF/
I know that a few linux games make use of it. 
(I don't know whether it is multiplatform, though)

Manuel

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