John Check wrote:
> Is this last line correct?

Uh, no. :)

Sorry.  I don't compile on a windows box, so that part of the change
was blind.

Obviously, the actual names of the symbols used isn't important.  You
could just as easily use "GL" or "fg", or "fgfsgl" or whatnot so long
as it's consistent and doesn't collide with the existing OpenGL
names.

But the patch should have applied cleanly -- it just would have failed
during compilation.  Or is that what you meant?

Andy

--
Andrew J. Ross                NextBus Information Systems
Senior Software Engineer      Emeryville, CA
[EMAIL PROTECTED]              http://www.nextbus.com
"Men go crazy in conflagrations.  They only get better one by one."
 - Sting (misquoted)


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