John Check wrote: > Is this last line correct? Uh, no. :)
Sorry. I don't compile on a windows box, so that part of the change was blind. Obviously, the actual names of the symbols used isn't important. You could just as easily use "GL" or "fg", or "fgfsgl" or whatnot so long as it's consistent and doesn't collide with the existing OpenGL names. But the patch should have applied cleanly -- it just would have failed during compilation. Or is that what you meant? Andy -- Andrew J. Ross NextBus Information Systems Senior Software Engineer Emeryville, CA [EMAIL PROTECTED] http://www.nextbus.com "Men go crazy in conflagrations. They only get better one by one." - Sting (misquoted) _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel