On Saturday 19 October 2002 8:52 pm, Andy Ross wrote:
> John Check wrote:
>  > Is this last line correct?
>
> Uh, no. :)
>
> Sorry.  I don't compile on a windows box, so that part of the change
> was blind.

windows box? I don't like the way they look. Shutters are okay,
but windowboxes.. not my thing. 

>
> Obviously, the actual names of the symbols used isn't important.  You
> could just as easily use "GL" or "fg", or "fgfsgl" or whatnot so long
> as it's consistent and doesn't collide with the existing OpenGL
> names.

Right.


>
> But the patch should have applied cleanly -- it just would have failed
> during compilation.  Or is that what you meant?
>

It wouldn't apply. I was getting 4 failed hunks. I should have saved the .rej 
file. It might have been because I saved the email and trimmed off the 
headers and the list sig.


> Andy

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