No one commented on my last runway lights message so I figured I'd send some more picts of the latest:
http://www.flightgear.org/tmp/rwy_lights3.jpg http://www.flightgear.org/tmp/rwy_lights4.jpg http://www.flightgear.org/tmp/rwy_lights5.jpg http://www.flightgear.org/tmp/rwy_lights6.jpg If you want to fly this yourself, you can grab: http://www.flightgear.org/tmp/KSFO.btg.gz Make sure to backup $fgbase/Scenery/w130n30/w123n37/KSFO.btg.gz and then copy this new one over top ... and make sure you have the latest flightgear cvs code. For more fun, you can try uncommenting the FG_EXPERIMENTAL_LIGHTING define in main.cxx and if you your card suppots the glPointLightEXT you can get slightly nicer points, at the expense of a large frame rate hit. Essentially the state of things is that if we regen all the airports they will all get as much lighting as I've implimented. Not all approach configurations are done. So far I have runway edge lights, touchdown zone lights, center line lights, REIL, ALSF-II, SSALS, SSALF, and SSALR. I also have VASI/PAPI correctly placed, but they don't read red/white correctly. This is enough to pretty much fully impliment KSFO minus taxiway lights. The lights are directional so it's fun to fly arouund and see them fade in and out ... Regards, Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities [EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel