Jim Wilson <[EMAIL PROTECTED]> said:

> "Curtis L. Olson" <[EMAIL PROTECTED]> said:
> 
> > Are you sure you actually disabled the lift vector?  At about line
> > #915 in tileentry.cxx you should find:
> > 
> >     sgAddVec3( lt_trans, lift_vec );
> > 
> > Comment out that single line and see if you still see a jumping when
> > crossing a tile boundary.
> 

Curt,

It finally occured to me that we might not actually need a distance component
for lifting the runway lights.  I can't see any difference from the air (even
at lower altitudes) with or without the distance component at 16bpp.

Maybe we should revise that patch to just elimiate that?

Best,

Jim

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