Jim Wilson wrote: > No kidding? I didn't realize that scaled the depth buffer bpp as > well.
It doesn't have to. If you run glxinfo, you'll see a huge list of X11 visuals with varying configurations: depth buffer depth, alpha depth, stencil depth, back buffer, etc... You can get a 16 bit depth buffer with 32bpp if you want (well, on some cards -- I'm sure there are all sorts of crazy hardware dependencies here). I believe that glut is the code that automatically picks the depth buffer precision to match the color buffers. Andy -- Andrew J. Ross NextBus Information Systems Senior Software Engineer Emeryville, CA [EMAIL PROTECTED] http://www.nextbus.com "Men go crazy in conflagrations. They only get better one by one." - Sting (misquoted) _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
