> A few months back someone was looking at trying to integrate the
> OpenGC stuff into FlightGear as a panel-like object. Did anything
> come of that?
It was me, but unfortunetly I wasn't succesfull. The one problem is in
drawing lines. Cause we use polygon offset you must use polygons instead of
lines. The second is that OpenGC use changing of projection in each Gauge
component to clip out the stuff which doesn't belong to gauge. I tried
changing of clipping planes, but when David M. mentioned that it makes big
performance penalty, to change cliping planes in the middle of render cycle I
stoped the project.
IMHO it will be better to predraw Gauges in texture, before you start
rendering and then use this texture in FGTexturedLayer, but I don't find time
to explore how to do this. I'm now very busy with reworking of our catalogue
database and unfortunetly this have more priority then FG.
Regards,
MaDr
--
Martin Dressler
e-mail: [EMAIL PROTECTED]
http://www.musicabona.com/
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