Curtis L. Olson writes: > David Megginson writes: > > Well, let's start cleaning them up. I don't think we're too far off, > > and with Andy's patch to make hotspots visible, it should be easy to > > debug the mouse problems and to add new hotspots for 3D instruments. > > That sounds great. I think our support for fully operation 3d > cockpits is really cool and definitely worth showing off up front. > (But like you say, with a few minor clean ups first.)
I'd like to use the 172P rather than the 172R as our default, once it's ready. The model is much better, though it's still missing a couple of 3D items in the cockpit. The dimensions are more realistic, etc. etc. It even has an animated trim: fgfs --aircraft=c172p-3d All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel