David Megginson writes: > Curtis L. Olson writes: > > > David Megginson writes: > > > Well, let's start cleaning them up. I don't think we're too far off, > > > and with Andy's patch to make hotspots visible, it should be easy to > > > debug the mouse problems and to add new hotspots for 3D instruments. > > > > That sounds great. I think our support for fully operation 3d > > cockpits is really cool and definitely worth showing off up front. > > (But like you say, with a few minor clean ups first.) > > I'd like to use the 172P rather than the 172R as our default, once > it's ready. The model is much better, though it's still missing a > couple of 3D items in the cockpit. The dimensions are more realistic, > etc. etc. It even has an animated trim: > > fgfs --aircraft=c172p-3d
Yup, that's the one I've been using. It has a wierd jitter on the ground in the gear model that also causes it to spin slowly left. I don't know if that is something in the aero config or in the gear code, but I'd like to put that on the gripe list as well. But over all it is really nice, and after flying with the 3d cockpit for a little bit, you can really get used to it. :-) Regards, Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities [EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
