--- Jon S Berndt <[EMAIL PROTECTED]> wrote:
> On Fri, 13 Dec 2002 13:45:11 -0500
>   David Megginson <[EMAIL PROTECTED]> wrote:
> 
> >OK, finally I understand the problem.  What we need to do, then, is
> >apply the euler angles to the CG rather than the origin when
> rotating
> >the 3D model.  We need only two steps:
> >
> >1. have the FDMs report the current CG relative to the origin (if
> they
> >   don't already); and 
> 
> Isn't this the way it used to work? Or, how does it work, 
> now? I think we track the initial CG, as well as the 
> current CG.
> 
> >2. add a couple of transforms to acmodel.cxx so that we 
> >   use the CG as the centre of rotation.
> >
> >This will be especially nice for modelling out-of-balance situations
> >(like 500lb of baggage in the back of a 172) -- everything will come
> >out looking right.  It will also be valuable for aircraft that have
> >massive balance shifts, like a military aircraft dropping ordnance. 
> I
> >don't expect that this will be a big job.  What does everyone else
> >think?
> 
> Of course, the best way *is* to use the same origin for 
> the FDM and the 3D model. If we all agree on an "FDM 
> Frame", then we'll all know where the CG is if we report 
> that number based on the FDM frame (and by FDM frame I 
> mean the nose-tip thing we've been talking about). Euler 
> angles from the FDM should be able to be used directly by 
> the model rendering code I would think, instead of having 
> to do rotations *and* translations for the 3D model if we 
> have different frames of reference.

I think it's pretty clear that we aren't going to agree on one
coordinate system to use.  

Aside from that, agreeing on one takes away the freedom to choose a
location that makes sense for the aircraft you are working on (for both
the FDM and 3D modeling). 


> 
> Jon
> 
> _______________________________________________
> Flightgear-devel mailing list
> [EMAIL PROTECTED]
> http://mail.flightgear.org/mailman/listinfo/flightgear-devel
> 
> 


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