--- Norman Vine <[EMAIL PROTECTED]> wrote:
> David Megginson writes:
> 
> > Jim Wilson writes:
> > 
> >  > 2). On a fixed wing aircraft, if origin is anywhere but between
> the
> >  > wings the external model views that follow along with the
> aircraft
> >  > (e.g. chase view) will not look correct.  The camera is tied to
> the
> >  > origin.  If the origin is at the nose or tail then the plane
> >  > "looks" like it's wagging when it pitches.  And if the origin is
> >  > too high or too low again the model can "appear" to be swinging
> >  > like a pendulum or sliding when it should simply be rolling.
> > 
> > OK, finally I understand the problem.  What we need to do, then, is
> > apply the euler angles to the CG rather than the origin when
> rotating
> > the 3D model.  We need only two steps:
> > 
> > 1. have the FDMs report the current CG relative to the origin (if
> they
> >   don't already); and 
> > 
> > 2. add a couple of transforms to acmodel.cxx so that we use the CG
> as
> >    the centre of rotation.
> 
> This is exactly why there was, and I think still is,  a 
> cg == center of geometry 
>   and a
> CG == Center of Gravity 
> 
> Both are needed and both are 'aptly' named
> 
> Can we decide which one gets the UPPER CASE 
> once and for all now ?

No matter the case, cg will always be center of gravity to me ...

> 
> Norman
> 
> 
> _______________________________________________
> Flightgear-devel mailing list
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> 
> 


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