Jim Wilson writes:
> 
> Now when converting from mdl to ac3d using ppe (which _maybe_ isn't the same
> thing as just loading the mdl)

PPE just uses the conversion code from PLIB it does no additional massaging

ie it is the same as

  ssgModelPath   ( "data" ) ;
  ssgTexturePath ( "data" ) ;
  ssgEntity *my_obj = ssgLoad(  "my_obj.mdl" ) ;
  ssgSaveAC("my_obj.ac",my_obj);

Norman



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