Jim Wilson writes:
>
> Now when converting from mdl to ac3d using ppe (which _maybe_ isn't the same
> thing as just loading the mdl)
PPE just uses the conversion code from PLIB it does no additional massaging
ie it is the same as
ssgModelPath ( "data" ) ;
ssgTexturePath ( "data" ) ;
ssgEntity *my_obj = ssgLoad( "my_obj.mdl" ) ;
ssgSaveAC("my_obj.ac",my_obj);
Norman
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