On Mon, 2003-01-06 at 11:31, Andy Ross wrote:
> [Sorry for the delay.  This one was hard, and had to wait for the
>  weekend for an investigation.]
> 
> David Megginson wrote:
> > Andy: unfortunately, none of your suggestions helped (details
> > below).  How are you modelling washout in YASim?  From the violent
> > roll that comes with every stall, it looks like all of the wing is
> > stalling simultaneously, so the plane loses roll control from the
> > ailerons at the same time as it loses lift from the wings.
> 
> Wow, good call.  The lack of washout modelling is indeed the problem.
> And the details turn out to be great fun, to boot:
> 
> What happens in the current (no washout) implementation is that the
> aircraft nears a stall some (just a tiny bit) non-zero roll rate.  The
> wing going down therefore experiences a higher AoA than the upward
> wing.  In normal flight modes, this has a pro-stability effect.  The
> asymmetric lift distribution opposes the roll rate.  Once the wings
> are beyond the stall point, however, increasing AoA's decrease lift
> and this causes a pro *roll* moment.  That's a divergence, and the
> aircraft very rapidly rolls off into a wild departure.
> 
> I've always understood washout the way you explained it.  It's there
> to keep the ailerons unstalled and the plane controllable at high
> AoAs.  I figured this was something that could be "modelled away" by
> simply increasing the stall width to reflect the fact that the whole
> wing stalls gradually at different AoA's.  But that is a demonstrably
> minor effect; you can pump the aileron effectiveness up to ridiculous
> magnitudes in YASim and you will still be doing snap rolls.
> 
> The real reason for washout (or at least a better physical
> explanation) is this: the washout that maintains the tips below stall
> AoA keeps as much of the "stable" derivative as possible out on the
> wing tips where the moment arm is long.  If the early stall happens
> near the fuselage on a short moment arm, then the overall behavior
> will still be stable, not divergent, even past the peak of the "whole
> aircraft" lift curve.
> 
> It also explains why aircraft which are "normally" stable in the stall
> can sometimes do divergent snap rolls (c.f. Luke and Ryan's
> anecdotes).  If you pull the AoA high enough to put the tips in the
> stall too, then the divergent mode reasserts itself.  You can do this
> with an accelerated maneuver, for instance.  Also, flying at aft
> c.g. configurations results in more relative elevator authority which
> could plausibly overwhelm the washout at the tips.
> 
> Cool.  I learned something this weekend.  A "snap roll" is a
> physically well-defined thing: it is a roll executed in a post-stall
> environment where the roll-moment-due-to-roll-rate coefficient is
> divergent.
> 
> So anyway, YASim needs to model washout.  In principle, this should be
> pretty easy.  Each wing segment (Surface object, as currently
> implemented) gets its own orientation already.  We just need to decide
> on a way to specify it to the solver.  Would a linear interpolation
> between "base" and "tip" incidences work?  I don't know much about
> washout design as implemented on typical aircraft.  A fancier
> mechanism would allow you to specify washout as an interpolated curve
> per-station curve along the span, but that sounds like it might be
> overkill to me.  Does anyone have a preference?

I'm sure any twist is hard enough to manufacture, much less that which
is non-linear, so I'm sure linear will be just fine.


> 
> Andy
-- 
Tony Peden <[EMAIL PROTECTED]>


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