David Megginson <[EMAIL PROTECTED]> said:

> I'm now seeing a little bit of texture battling on the altimeter, but
> that might be because I'm in 16 bit.  Let me know if anyone else sees
> it.  The layers probably just have to be a little further apart.
> 

It doesn't in 24 bit.  With the 3D instruments there is a tradeoff between
accuracy and z-fighting.  The further out the needles are the more "error"
there is even at shallow view angles.   Hmmm...maybe it would be useful to
have a property that would indicate 16 bit depth buffers.  Then all sorts of
things (including model animation, lod select) could be conditioned on that
property.  With that, the xml could be setup to move the needles out 0.005m or
something like that.

Best,

Jim

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