Jim Wilson writes: > It doesn't in 24 bit. With the 3D instruments there is a tradeoff > between accuracy and z-fighting. The further out the needles are > the more "error" there is even at shallow view angles. > Hmmm...maybe it would be useful to have a property that would > indicate 16 bit depth buffers. Then all sorts of things (including > model animation, lod select) could be conditioned on that property. > With that, the xml could be setup to move the needles out 0.005m or > something like that.
I've been thinking about setting up a few new system-info properties, including OS and colour depth, just for that kind of thing. I can live with the z-buffer fighting for now -- you're not really supposed to look at the instruments much in a Cub anyway (and cannot do so easily with an instructor sitting in the way). How do you like flying from the back in fgfs? I might raise the viewpoint a bit to make it easier to see over the nose, but it's definitely a different kind of experience. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
