Curtis L. Olson writes:

 > Keith does make a good point, simple test cases are the most ideal in
 > terms of debugging problems, but the flip side is that you run the
 > risk of building drivers that only work on the simple test cases.

You need a simple test case that uses lots of polygons and lots of
texture memory.


All the best,


David

-- 
David Megginson, [EMAIL PROTECTED], http://www.megginson.com/

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