Jonathan Polley <[EMAIL PROTECTED]> wrote:

> [...] Does anyone know if it is the actual rendering
> of the display that is taking the time, or is it the math required to
> process the scene graph?

I'm running FlightGear on an SGI Octane MXI (supplied with the recommended
texture cache RAM, so called TRAM). Besides, this machine employs a cross
bar switch to connect CPU, RAM and display (which provides a theoretical
bandwidth of 1.6 GByte/sec) and has two parallel rendering pipelines/engines
so I expect this machine to be 'pretty fast' (TM) at rendering a whole
scene. This can be demonstrated with several demos (SGI and 3rd party).

Unfortunately this machine is still quite slow at FlightGear (even without
using textures) - I believe this is caused by the slow CPU (195 MHz only).
So if you say that the FDM only takes a few cycles the conclusion would be,
that processing the scene graph takes most of the time,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
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