Martin Spott writes:
> I'm running FlightGear on an SGI Octane MXI (supplied with the recommended
> texture cache RAM, so called TRAM). Besides, this machine employs a cross
> bar switch to connect CPU, RAM and display (which provides a theoretical
> bandwidth of 1.6 GByte/sec) and has two parallel rendering pipelines/engines
> so I expect this machine to be 'pretty fast' (TM) at rendering a whole
> scene. This can be demonstrated with several demos (SGI and 3rd party).
> 
> Unfortunately this machine is still quite slow at FlightGear (even without
> using textures) - I believe this is caused by the slow CPU (195 MHz only).
> So if you say that the FDM only takes a few cycles the conclusion would be,
> that processing the scene graph takes most of the time,

If you do a profiling run of FlightGear, you will see that
ssgCullAndDraw() takes a big chunk of the CPU as well as the terrain
intersection.

Regards,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program       FlightGear Project
Twin Cities    [EMAIL PROTECTED]                  [EMAIL PROTECTED]
Minnesota      http://www.menet.umn.edu/~curt   http://www.flightgear.org

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