Curtis L. Olson writes: > > Norman Vine writes: > > Several of us tried doing that with PPE but at the time not many > > agree with us that this was *needed*, and the project languished > > > > Note many of the features used in FGFS today are a direct result of > > additions made to SG and SSG to support things that PPE required. > > > > But why doesn't someone just write a .SSG exporter for Blender ?? > ^^^^ > I would assert that the best approach would be to write > some sort of converter that takes the blender data, builds an ssg > tree, and then dumps the ssg tree out in ssg format.
Indeed I assert that is a blender .ssg exporter :-) Cheers Norman _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
