Curtis L. Olson writes:
> 
> Norman Vine writes:
> > Several of us tried doing that with PPE but at the time not many
> > agree with us that this was *needed*, and the project languished
> > 
> > Note many of the features used in FGFS today are a direct result of
> > additions made to SG and SSG to support things that PPE required.
> > 
> > But why doesn't someone just write a .SSG exporter for Blender ??
>                           ^^^^
>   I would assert that the best approach would be to write
> some sort of converter that takes the blender data, builds an ssg
> tree, and then dumps the ssg tree out in ssg format. 

Indeed 

I assert that is a blender .ssg exporter  :-)

Cheers

Norman



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