David Megginson <[EMAIL PROTECTED]> said: > Matt writes: > > > I might be wrong, but isn't Texture Coordinate Editor the same thing? I > > am using version 3.6... > > It may be. The last version I looked at, a few months ago, did not > allow you to position textures precisely with the mouse; instead, you > had to project them in various ways. >
Yes, that is new. Obviously it makes a huge difference. Ac3d is no doubt the best way to make ac3d files at this point. Blender is open source, which is a major plus. But what we really need to make the modeling take off is a open source tool that is easy to use and fully supported by plib. Best, Jim _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
