David Megginson <[EMAIL PROTECTED]> said:

> Matt writes:
> 
>  > I might be wrong, but isn't Texture Coordinate Editor the same thing? I
>  > am using version 3.6...
> 
> It may be.  The last version I looked at, a few months ago, did not
> allow you to position textures precisely with the mouse; instead, you
> had to project them in various ways. 
> 

Yes, that is new.  Obviously it makes a huge difference.  Ac3d is no doubt the
best way to make ac3d files at this point.  Blender is open source, which is a
major plus.  But what we really need to make the modeling take off is a open
source tool that is easy to use and fully supported by plib.

Best,

Jim

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