There needs to eventually be a rules-based placement system for
"airport scenery" in order to put hangars, windsocks, buildings and
tower models at all airports (perhaps other scenery like static planes,
cars, trucks, tractors, etc). I see this being an extension of the
auto-gen scenery object system.

I disagree with only placing windsocks (or anything else) only at the
takeoff airport because I primarily enjoy flying cross-country. The
positions wouldn't need to be pre-calculated for every airport in the
world. Just like the auto-gen scenery objects, airport objects should
only exists when you are close enough for them to matter. Thus windsocks
wouldn't need to be placed at their rules-based locations at an airport
until you're within maybe a mile of the runway.

Kris

Jim Wilson wrote:
Matthew Law <[EMAIL PROTECTED]> said:


Maybe I'm misunderstanding this, but shouldn't windsock placement be
automatic and defined from the airport scenery?



At one point we breifly discussed a rules based way of placing windsocks.  It
actually isn't all that complex, but it needs to be coded.   Basically you'd
have to put one near the end of each runway and just one in the middle at
short fields (off to the side of course, or we'd have a sock in the way).  I
wouldn't necessarily bother placing it at all rendered airports, but rather
just calculate the placement for the airport you are taking off from, at the
same time the take off position and tower positions are calculated.

This would probably be more reliable than trying to maintain data.  You could
always have the function check for data (if accurate positions are known) and
only generate positions when the predefined data is absent.

Best,

Jim



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