There needs to eventually be a rules-based placement system for "airport scenery" in order to put hangars, windsocks, buildings and tower models at all airports (perhaps other scenery like static planes, cars, trucks, tractors, etc). I see this being an extension of the auto-gen scenery object system.
I disagree with only placing windsocks (or anything else) only at the takeoff airport because I primarily enjoy flying cross-country. The positions wouldn't need to be pre-calculated for every airport in the world. Just like the auto-gen scenery objects, airport objects should only exists when you are close enough for them to matter. Thus windsocks wouldn't need to be placed at their rules-based locations at an airport until you're within maybe a mile of the runway.
Kris
Jim Wilson wrote:
Matthew Law <[EMAIL PROTECTED]> said:
Maybe I'm misunderstanding this, but shouldn't windsock placement be automatic and defined from the airport scenery?
At one point we breifly discussed a rules based way of placing windsocks. It actually isn't all that complex, but it needs to be coded. Basically you'd have to put one near the end of each runway and just one in the middle at short fields (off to the side of course, or we'd have a sock in the way). I wouldn't necessarily bother placing it at all rendered airports, but rather just calculate the placement for the airport you are taking off from, at the same time the take off position and tower positions are calculated.
This would probably be more reliable than trying to maintain data. You could always have the function check for data (if accurate positions are known) and only generate positions when the predefined data is absent.
Best,
Jim
_______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
