Curtis L. Olson wrote:
Erik Hofman writes:

 * Sound thread (should be fairly easy)
 * FDM thread/process
 * Maybe (just maybe) an I/O thread?

But I guess that's about it.
>
Personally, I'm not a huge fan of threading unless absolutely
necessary.  Threading adds a tremendous amount of complexity, it can
hide extremely subtle bugs that are extremely difficult to track down
and only show up under rare circumstances.

I agree with this. That's why I prefer a FDM process rather than a FDM thread. But subtle changes (for example moving the sound into a thread) may eventually result in higher framerates even for single processor machines.


Erik



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