Erik Hofman writes:
>* Sound thread (should be fairly easy) * FDM thread/process * Maybe (just maybe) an I/O thread?
But I guess that's about it.
Personally, I'm not a huge fan of threading unless absolutely necessary. Threading adds a tremendous amount of complexity, it can hide extremely subtle bugs that are extremely difficult to track down and only show up under rare circumstances.
I agree with this. That's why I prefer a FDM process rather than a FDM thread. But subtle changes (for example moving the sound into a thread) may eventually result in higher framerates even for single processor machines.
Erik
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