What do I need to do to make lighting on scenery visible over more that very short distances?
I've been designing a few objects in blender, converted them to AC3D, then edited the material properties to have "emis 1 0 0", which gives a bright red light, as expected, however you need to fly extremely close to the object before the lights are visible. Airfield and "city" lighting appears at much longer ranges - is there any way to get a similar range for anti-collision lights on large structures? -- Jon Stockill [EMAIL PROTECTED] _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
